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- 360 CONTROLLER EMULATOR MAC FOR MAC
- 360 CONTROLLER EMULATOR MAC INSTALL
- 360 CONTROLLER EMULATOR MAC DRIVER
Simply unpack it, go to “roms” folder and copy all ROMs into the directory of Fuse emulator you’ve downloaded, or any other directory of your choice. The package is tar+gzip archive in case you don’t know what. – If Fuse complains about missing ROMs on startup – download ROMs from any location you can find, for example one can download Homebrew source code package for Fuse macOS port that includes these ROMs in “roms” folder of the package. The latter should allow you to skip ROMs installation step, but I haven’t tested it.
360 CONTROLLER EMULATOR MAC INSTALL
– Install macOS version of Fuse emulator – either by downloading it from SourceForge and unpacking, or via HomeBrew.
360 CONTROLLER EMULATOR MAC DRIVER
– Install and test X-Box controller driver for macOS – look for “Xbox 360 Controllers” item in System Preferences after you’ve installed it, there you can test and configure it, though it actually requires no configuration changes out of the box. In short, the order of installation is this: Still, those ROMs are available online in several locations ( 1, 2 – unpack archive and see roms directory, etc) – just under different licenses.
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Installation for this setup is relatively simple, though not without a quirk – one has to download and configure Spectrum ROMs for Fuse emulator separately, since macOS port of it doesn’t include them due to some licensing mismatch (apparently their license isn’t GNU compatible or something like that). Anyhow, just get the latest version from GitHub. Though I’m not even sure where I’ve got version 0.14 – the GitHub page says it’s not a TattieBogle driver (though it’s clearly a fork of that), but I’m almost certain that GitHub page is where I’ve got the driver from, and TattieBogle website has latest version at 0.12, and the about section for driver I have says it’s a TattieBogle one. I probably should’ve upgraded X-Box 360 controller driver, since checking GitHub releases page for that driver revealed newer versions being available – it just so happened that I already had 0.14 installed and it worked, so I didn’t bother changing anything.
360 CONTROLLER EMULATOR MAC FOR MAC
I’ve tested this setup with TattieBogle driver version 0.14 and Fuse emulator port for mac version 1.5.6. A macOS driver is also needed for X-Box controller to work with Mac, but such a thing is available too (also there is an older one from TattieBogle). In any of those cases X-Box 360 controller can be used on macOS – by using macOS port of Fuse ZX Spectrum emulator, that supports it out of the box. Others support standard key mappings like QAOP+Space or QAOP+M, and some also support standard joystick configurations like Kempston joystick, which essentially uses number keys 1230 for left/right/up/down/fire on 2 joysticks – very simple and effective scheme, that also seamlessly works with games that allow redefining keys but don’t have special joystick support. Some ZX Spectrum games allow one do redefine keys in order to play them. For those who remember and love the good old ZX Spectrum – here’s a retro-gaming lifehack to have some fun experience playing ZX Spectrum games using X-Box controller on a Mac.